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CFC Media Lab and OMERS Ventures Announce Launch of VR Ecosystem Study

CFC Media Lab and OMERS Ventures Announce Launch of VR Ecosystem Study

Posted by PanamericanWorld on June 09, 2016

At the Augmented World Expo (AWE) in Santa Clara, California, the Canadian Film Centre’s Media Lab(CFC Media Lab) and OMERS Ventures today announced that they have partnered to co-author a study focused on the VR ecosystem in Canada. Titled Pulse on VR: A Workflow and Ecosystem Study, the study aims to identify the key players in this emerging industry and the primary workflows used to bring Virtual Reality (VR) to users.

The impetus for the study is rooted in a desire to better understand VR workflows – how VR experiences are created and distributed – and which technologies and companies are taking part in designing the different parts of this ecosystem. Ultimately, Pulse on VR will shed light on the enormous market potential and groundbreaking impacts that VR affords the creative and technology industries in Canada and beyond.

“The current reality of the VR workflow in North America is that it’s complex, multi-layered and not well understood,” said Ana Serrano, Chief Digital Officer, Canadian Film Centre. “This lack of clarity risks hindering growth in the VR ecosystem. With this study, we hope to uncover strengths, weaknesses and gaps in Canada’s VR ecosystem in order to determine and tap into new areas for growth in VR that offer promising market potential.”

The study will undertake crucial research into the VR ecosystem that will be executed by Nordicity, a leading international consulting firm providing solutions for Strategy and Business, Economic Analysis, Impact and Evaluation across the creative and digital media industries. The research is funded by Canada Media Fund (CMF-FMC), Telefilm CanadaCreative BCOn Screen Manitoba (OSM) and New Media Manitoba (NMM), the Ontario Media Development Corporation (OMDC), la Société de développement des entreprises culturelles (SODEC) and supported by Super Ventures.

“Virtual reality is very much a nascent technology and it remains to be seen how the Canadian VR ecosystem will evolve,” said Prashant Matta, Venture Capitalist, OMERS Ventures. “This study will help us understand the opportunities and challenges that VR will bring to the entertainment industry and beyond.”

APPROACH AND METHODOLOGY

The research will investigate VR content creators, as well as companies that make software and/or hardware that enable VR content, from specific jurisdictions across Canada – notably Ontario, Québec, Manitoba, Alberta, and British Columbia – with additional insights gathered from California. The research will also incorporate experiences such as active VR (e.g. VR games), passive VR (e.g. linear documentary experiences) and hybrid VR experiences (combining both active and passive VR). The study will address specific topics such as who is making VR experiences and creating the tools and/or hardware that enable these experiences, what companies currently have the potential to shape the VR ecosystem, what challenges exist in creating VR experiences in Canada, and what future opportunities exist for VR.

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